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961. Economic Sanctions - in Player Features and Ideas Discussion [original thread]
Wow, I def have to say that is one awsome idea. But take it a step further and apply it to escrows as well. Not only that but put some true searching features into escrow items as well. Its already been done with your assets, why not escrow as well?
- by Riley Craven - at 2005.08.11 00:03:00
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962. Players need outlet other than CCP - in Player Features and Ideas Discussion [original thread]
Siri Danae your use of the language and big words are impressive. But not very helpful. I never once stated that GM's treated players badly. In fact one of the things I like about this game as that most players try to respect others around them. T...
- by Riley Craven - at 2005.08.10 23:52:00
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963. Stupidity of CCP - in Player Features and Ideas Discussion [original thread]
Siri Danae, I could give that to you on some of the other things I have said in this entire forum, but on this particular thread you are dead wrong. In fact the only statement that you could refer to as inflamatory is the one about *****y inty pil...
- by Riley Craven - at 2005.08.10 23:47:00
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964. Stupidity of CCP - in Player Features and Ideas Discussion [original thread]
Wow I like how you can tell exactly how does PVP and who doesn't just by reading the thread. Don't get me wrong, I am not a carebare by any means. I have killed people in low sec (thieves and low life scum mainly). It wasn't to my liking. And that...
- by Riley Craven - at 2005.08.10 19:53:00
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965. Players need outlet other than CCP - in Player Features and Ideas Discussion [original thread]
Understand what I am saying here people. I know the GM's (not talking at all about the Dev's which frankly I like most of the time) wont give me or anyone else back their ships 100% of the time. I would never expect such a thing. But when GM's b...
- by Riley Craven - at 2005.08.10 19:35:00
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966. Stupidity of CCP - in Player Features and Ideas Discussion [original thread]
"CCP made a PvP game with other bits added on. They are staying true to their vision of the game. If you want dumbed down mass market crap theres plenty to choose from." Maybe in the beginning ccp was for a PVP game, but it has evolved into fa...
- by Riley Craven - at 2005.08.10 01:24:00
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967. Players need outlet other than CCP - in Player Features and Ideas Discussion [original thread]
As the world stands today CCP's word stands. There are no appeals, no juries, no judges. There is no moderating party in the middle either. Eveyone here knows that GM's are inconsitant at best with their help/solutions. Some GM's are better than o...
- by Riley Craven - at 2005.08.10 00:30:00
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968. Caldari Need Love In General - in Player Features and Ideas Discussion [original thread]
First I'd like to say that I usually try to be more rational in my opinion making and actaully see how changes really affect things. After about a month of Cold War I can say my opinions are pretty set. First missles suck period. There is no way a...
- by Riley Craven - at 2005.08.10 00:14:00
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969. Stupidity of CCP - in Player Features and Ideas Discussion [original thread]
Frankly, Eve is one of the best and most real games ever. However it has a long way to go. CCP needs to stop listening to PVP and listen to everyone as a whole. It needs to create focus groups and select players at random for a more statistical re...
- by Riley Craven - at 2005.08.09 23:50:00
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970. More Life Like Agents - in Player Features and Ideas Discussion [original thread]
Currently, agents are very static people. I understand that as npcs you lose alot of real interaction, but some simple changes could in fact make it more believable and life like. The offer system for example needs a huge overhaul. First, getting ...
- by Riley Craven - at 2005.05.16 20:22:00
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971. Loads of Ideas - in Player Features and Ideas Discussion [original thread]
I have been a gamer most of my life, as I would think most people who stay with this game have been as well. I have only been playing Eve for two months but I see room for improvement in alot of areas, despite this game being massive already. 1. ...
- by Riley Craven - at 2005.05.07 04:30:00
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